The through-line
I have always understood things by taking them apart.
The subject has changed—from game architecture, to physical products, to biology—but
the underlying process has remained remarkably consistent.
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01
Reverse engineering
At 14, I taught myself Visual Basic and C# to reverse-engineer my Xbox and modify
games such as Halo 3 beyond their intended limits. I created tools for the wider
gaming community and shared the experiments during YouTube’s early years, where
the work accumulated millions of views.
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02
From software to objects
That curiosity led me toward mechanical engineering and then industrial design. I
wanted to shape not only how products were engineered, but how their hardware,
software, interfaces, and physical experiences worked together.
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03
Designing across disciplines
After graduating at the top of my class, I worked with startups, consultancies,
and established companies, including Oculus, Meta, and Whipsaw, with broader
project experience involving Tesla, Honeywell, Moen, and Cuisinart.
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04
Building connected systems
Today, I run Offset Inventions while building Unlearn Health. The work brings
together invention, product design, software, systems thinking, and years of
independent study at the intersection of biology and physics.